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	<title>Comments on: How to Choose a Free Software Mission</title>
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	<link>http://etbe.coker.com.au/2010/03/27/free-software-mission/</link>
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		<title>By: Jean-Marc Liotier</title>
		<link>http://etbe.coker.com.au/2010/03/27/free-software-mission/comment-page-1/#comment-24514</link>
		<dc:creator>Jean-Marc Liotier</dc:creator>
		<pubDate>Sat, 27 Mar 2010 16:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://etbe.coker.com.au/?p=1937#comment-24514</guid>
		<description>Good idea - I&#039;ll write something about that. I&#039;ll try to sum up how inspiration from gaming can help in promoting contribution and detecting specific talents within a collaborative system. Expect something in a few days - I&#039;ll post a link here when I publish it.</description>
		<content:encoded><![CDATA[<p>Good idea &#8211; I&#8217;ll write something about that. I&#8217;ll try to sum up how inspiration from gaming can help in promoting contribution and detecting specific talents within a collaborative system. Expect something in a few days &#8211; I&#8217;ll post a link here when I publish it.</p>
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		<title>By: etbe</title>
		<link>http://etbe.coker.com.au/2010/03/27/free-software-mission/comment-page-1/#comment-24513</link>
		<dc:creator>etbe</dc:creator>
		<pubDate>Sat, 27 Mar 2010 10:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://etbe.coker.com.au/?p=1937#comment-24513</guid>
		<description>Good points again, I think that they could do with a detailed write-up on your blog though.  I&#039;m sure that I&#039;m not the only person who&#039;s unfamiliar with StackOverflow who could learn something about these things if you were to write an article about it.

My thoughts about this matter when writing this post concerned the issue of assigning missions, and even then I didn&#039;t have any good answers.</description>
		<content:encoded><![CDATA[<p>Good points again, I think that they could do with a detailed write-up on your blog though.  I&#8217;m sure that I&#8217;m not the only person who&#8217;s unfamiliar with StackOverflow who could learn something about these things if you were to write an article about it.</p>
<p>My thoughts about this matter when writing this post concerned the issue of assigning missions, and even then I didn&#8217;t have any good answers.</p>
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		<title>By: Jean-Marc Liotier</title>
		<link>http://etbe.coker.com.au/2010/03/27/free-software-mission/comment-page-1/#comment-24512</link>
		<dc:creator>Jean-Marc Liotier</dc:creator>
		<pubDate>Sat, 27 Mar 2010 10:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://etbe.coker.com.au/?p=1937#comment-24512</guid>
		<description>Gaming the system is always a threat - even in &quot;serious&quot; systems, for example where remuneration linked to number of tickets closed will lead to gamey behaviour that goes against the goals of the system. Management by dashboard is equally bad if the negotiated key performance indicators are badly chosen. Making the motivation intrinsic is of course the best solution but bar that, aligning the game goals to the actual goals is the key. In all existing systems, it seems it relies on centralized goal-setting. Maybe community moderation and meta-moderation could be involved in goal setting - actually that is what is provided by feature voting in bug tracking systems and question voting in StackOverflow.

StackOverflow would be great for identifying who actually knows what in the corporate environment - looking at scores for each tag would play a role similar to leveling.

I sound like a StackOverflow fanboy today... So let&#039;s mention that there is a Quench, a Free software clone of StackOverflow written in PHP : http://www.qwench.net/</description>
		<content:encoded><![CDATA[<p>Gaming the system is always a threat &#8211; even in &#8220;serious&#8221; systems, for example where remuneration linked to number of tickets closed will lead to gamey behaviour that goes against the goals of the system. Management by dashboard is equally bad if the negotiated key performance indicators are badly chosen. Making the motivation intrinsic is of course the best solution but bar that, aligning the game goals to the actual goals is the key. In all existing systems, it seems it relies on centralized goal-setting. Maybe community moderation and meta-moderation could be involved in goal setting &#8211; actually that is what is provided by feature voting in bug tracking systems and question voting in StackOverflow.</p>
<p>StackOverflow would be great for identifying who actually knows what in the corporate environment &#8211; looking at scores for each tag would play a role similar to leveling.</p>
<p>I sound like a StackOverflow fanboy today&#8230; So let&#8217;s mention that there is a Quench, a Free software clone of StackOverflow written in PHP : <a href="http://www.qwench.net/" rel="nofollow">http://www.qwench.net/</a></p>
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		<title>By: etbe</title>
		<link>http://etbe.coker.com.au/2010/03/27/free-software-mission/comment-page-1/#comment-24511</link>
		<dc:creator>etbe</dc:creator>
		<pubDate>Sat, 27 Mar 2010 08:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://etbe.coker.com.au/?p=1937#comment-24511</guid>
		<description>Good points.  There is research to show that paying people can decrease their motivation to perform certain tasks.

With MMPRPGs I believe that a significant part of the reward is being able to complete &quot;better&quot; missions.  So if you complete a mission well and increase a level while getting a significant new weapon then it would allow you to take on a more difficult mission against stronger opponents.

If you complete a difficult coding mission that involves using Valgrind to debug thread race conditions then you increase a level in your debugging skill and that allows you to debug more complex programs.

I&#039;m not sure that formal badges are required.  To a certain extent people just know what others are doing.  But for people who aren&#039;t well known I guess things like Advogato help - although they are somewhat inaccurate.</description>
		<content:encoded><![CDATA[<p>Good points.  There is research to show that paying people can decrease their motivation to perform certain tasks.</p>
<p>With MMPRPGs I believe that a significant part of the reward is being able to complete &#8220;better&#8221; missions.  So if you complete a mission well and increase a level while getting a significant new weapon then it would allow you to take on a more difficult mission against stronger opponents.</p>
<p>If you complete a difficult coding mission that involves using Valgrind to debug thread race conditions then you increase a level in your debugging skill and that allows you to debug more complex programs.</p>
<p>I&#8217;m not sure that formal badges are required.  To a certain extent people just know what others are doing.  But for people who aren&#8217;t well known I guess things like Advogato help &#8211; although they are somewhat inaccurate.</p>
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		<title>By: Jean-Marc Liotier</title>
		<link>http://etbe.coker.com.au/2010/03/27/free-software-mission/comment-page-1/#comment-24510</link>
		<dc:creator>Jean-Marc Liotier</dc:creator>
		<pubDate>Sat, 27 Mar 2010 08:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://etbe.coker.com.au/?p=1937#comment-24510</guid>
		<description>Location based social networking applications such as Foursquare and Gowalla are good examples of turning tedious tasks into a game by letting users earn points and badges for their accomplishments. Closer to software we have StackOverflow, in which badges reward users who contribute and let them brag with status recognition. In all those systems, the rewards system is designed so that there are reachable rewards for all skill levels - just like balancing playability in a game.

Bragging rights have always been one of the drivers for contribution - let&#039;s not forget about our egos. So one could imagine porting those intangible rewards systems to free software development. For example, features or bug voting is a common feature which could be used to let developers earn points for closing tickets - and various badges could be imagined. But there is a fine line to be walked : just like financial rewards, honors must not interfere too much with intrinsic motivation. It has been shown over and over again that when extrinsic motivation starts replacing intrinsic motivation, quality of the contributions start to suffer.</description>
		<content:encoded><![CDATA[<p>Location based social networking applications such as Foursquare and Gowalla are good examples of turning tedious tasks into a game by letting users earn points and badges for their accomplishments. Closer to software we have StackOverflow, in which badges reward users who contribute and let them brag with status recognition. In all those systems, the rewards system is designed so that there are reachable rewards for all skill levels &#8211; just like balancing playability in a game.</p>
<p>Bragging rights have always been one of the drivers for contribution &#8211; let&#8217;s not forget about our egos. So one could imagine porting those intangible rewards systems to free software development. For example, features or bug voting is a common feature which could be used to let developers earn points for closing tickets &#8211; and various badges could be imagined. But there is a fine line to be walked : just like financial rewards, honors must not interfere too much with intrinsic motivation. It has been shown over and over again that when extrinsic motivation starts replacing intrinsic motivation, quality of the contributions start to suffer.</p>
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