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	<title>Comments on: Programming and Games for Children</title>
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	<link>http://etbe.coker.com.au/2008/10/16/programming-games-children/</link>
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		<title>By: etbe</title>
		<link>http://etbe.coker.com.au/2008/10/16/programming-games-children/comment-page-1/#comment-16272</link>
		<dc:creator>etbe</dc:creator>
		<pubDate>Thu, 16 Oct 2008 11:03:16 +0000</pubDate>
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		<description>http://www.pinkandaint.com/oldhome/comp/crobots/index.html
http://www.gamerz.net/c++robots/

Don: That&#039;s an interesting concept, but it seems unlikely that you could merge that into a traditional RTS game.  So you would be looking at more of a programming game like the various games based on the &quot;C Robots&quot; theme (see the above URLs).  There is also a gnurobots package in Debian if you like programming in Scheme.

Mark: One of the jobs of a DD is to manage reports that need to be sent upstream and make sure that they don&#039;t get lost.</description>
		<content:encoded><![CDATA[<p><a href="http://www.pinkandaint.com/oldhome/comp/crobots/index.html" rel="nofollow">http://www.pinkandaint.com/oldhome/comp/crobots/index.html</a><br />
<a href="http://www.gamerz.net/c++robots/" rel="nofollow">http://www.gamerz.net/c++robots/</a></p>
<p>Don: That&#8217;s an interesting concept, but it seems unlikely that you could merge that into a traditional RTS game.  So you would be looking at more of a programming game like the various games based on the &#8220;C Robots&#8221; theme (see the above URLs).  There is also a gnurobots package in Debian if you like programming in Scheme.</p>
<p>Mark: One of the jobs of a DD is to manage reports that need to be sent upstream and make sure that they don&#8217;t get lost.</p>
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		<title>By: Mark Purcell</title>
		<link>http://etbe.coker.com.au/2008/10/16/programming-games-children/comment-page-1/#comment-16270</link>
		<dc:creator>Mark Purcell</dc:creator>
		<pubDate>Thu, 16 Oct 2008 07:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://etbe.coker.com.au/?p=853#comment-16270</guid>
		<description>John,

I agree with everything you said, right up until the point you filed the bug in the Debian BTS.

Could I suggest that upstream are far better placed to implement your suggestion, rather than the Debian Qt/KDE team.

I have forwarded your report upstream [1].

Mark

[1] https://bugs.kde.org/show_bug.cgi?id=172925</description>
		<content:encoded><![CDATA[<p>John,</p>
<p>I agree with everything you said, right up until the point you filed the bug in the Debian BTS.</p>
<p>Could I suggest that upstream are far better placed to implement your suggestion, rather than the Debian Qt/KDE team.</p>
<p>I have forwarded your report upstream [1].</p>
<p>Mark</p>
<p>[1] <a href="https://bugs.kde.org/show_bug.cgi?id=172925" rel="nofollow">https://bugs.kde.org/show_bug.cgi?id=172925</a></p>
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		<title>By: Don Marti</title>
		<link>http://etbe.coker.com.au/2008/10/16/programming-games-children/comment-page-1/#comment-16269</link>
		<dc:creator>Don Marti</dc:creator>
		<pubDate>Thu, 16 Oct 2008 06:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://etbe.coker.com.au/?p=853#comment-16269</guid>
		<description>Another good intro would be a real-time strategy game that exposes the logic that drives the player&#039;s units.  Players could start off with simple units that just follow orders, then click on a unit, view the code, and add code for actions such as &quot;if there&#039;s a nearby friendly unit under attack, help it, otherwise look for a broken structure to repair, otherwise find the closest unexplored space, visit it, and return.&quot;  Capture an enemy unit alive and you get a copy of its code, or send code to your allies.</description>
		<content:encoded><![CDATA[<p>Another good intro would be a real-time strategy game that exposes the logic that drives the player&#8217;s units.  Players could start off with simple units that just follow orders, then click on a unit, view the code, and add code for actions such as &#8220;if there&#8217;s a nearby friendly unit under attack, help it, otherwise look for a broken structure to repair, otherwise find the closest unexplored space, visit it, and return.&#8221;  Capture an enemy unit alive and you get a copy of its code, or send code to your allies.</p>
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